Language UnrealScript
| Date: | 04/20/05 |
| Author: | Dave Smith |
| URL: | n/a |
| Comments: | 1 |
| Info: | n/a |
| Score: |
// 99 Bottles of Beer, in UnrealScript. Sings to every player
// simultaneously. Written for UT2003, but would work on other Unreal
// Engine games with little to no modification.
// Probably works on a network. I haven't checked.
// Written by "Dezro" Dave Smith: dezro@mac.com
class MutBottlesBeer extends Mutator;
var int StartingBottles;
var int CurrentBottle;
var int SongLine;
var bool Begun;
var bool StopSong;
function ModifyPlayer(Pawn Other)
{
Super.ModifyPlayer(Other);
if (!Begun)
{
CurrentBottle = StartingBottles;
SetTimer(1.5, true);
Begun = true;
}
}
function Timer()
{
local Controller C;
local bool PassAround;
if (StopSong)
{
SetTimer(0.001, false);
return;
}
for (C = Level.ControllerList; C != None; C = C.NextController)
{
Switch (SongLine)
{
Case 0:
if (CurrentBottle == 1)
C.Pawn.ClientMessage("One bottle of beer on the wall,");
else
C.Pawn.ClientMessage(CurrentBottle $ " bottles of beer on the wall,");
Break;
Case 1:
if (CurrentBottle == 1)
C.Pawn.ClientMessage("One bottle of beer.");
else
C.Pawn.ClientMessage(CurrentBottle $ " bottles of beer.");
Break;
Case 2:
if (CurrentBottle == 1)
C.Pawn.ClientMessage("Take it down, pass it around,");
else
C.Pawn.ClientMessage("Take one down, pass it around,");
PassAround = true;
Break;
Default:
if (CurrentBottle == 1)
C.Pawn.ClientMessage("One bottle of beer on the wall.");
else if (CurrentBottle < 1)
{
C.Pawn.ClientMessage("No more bottles of beer on the wall!");
StopSong = true;
}
else
C.Pawn.ClientMessage(CurrentBottle $ " bottles of beer on the wall.");
Break;
}
}
if (PassAround)
{
CurrentBottle--;
PassAround = false;
}
SongLine++;
if (SongLine > 3)
SongLine = 0;
}
defaultproperties {
FriendlyName="99 Bottles"
Description="Sings to you during the battle."
StartingBottles = 99
}
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Comments
A: UnrealScript is the built in scripting language of the Unreal game engine by Epic