Language MultiMUD QuestEngine
(Scripting language for MultiMud, C-based)
| Date: | 07/31/06 |
| Author: | Gronk aka Claus Kick |
| URL: | n/a |
| Comments: | 0 |
| Info: | http://www.multimud.net |
| Score: |
#Atmosphere engine with a singing drunkard
#in the Feierling Brewery & Inn
ROOM 2123 ASSIGN
on ENTER_ROOM
if IS_MOB_IN_ROOM "2120" then
{
{
if not (VAR_ISSET "beercounter") then
{
VAR_SET_INT["beercounter"] 99;
SET_CHECKPOINT "gronk_beer 1";
}
DELAY_ACTION "beer 2 1 1";
}
}
on DELAYED_ACTION "beer"
{
if REACHED_CHECKPOINT "gronk_beer" < 98 then
{
STR_TO_CHAR "The drunk sings, '%{beercounter} bottles of beer on the wall,'";
STR_TO_CHAR "The drunk sings, '%{beercounter} bottles of beer.'";
VAR_SET_INT["beercounter"] (99 - (REACHED_CHECKPOINT "gronk_beer"));
STR_TO_CHAR "The drunk sings, 'Take one down and pass it around,'";
STR_TO_CHAR "The drunk sings, '%{beercounter} bottles of beer on the wall.'";
ADVANCE_CHECKPOINT "gronk_beer 1";
DELAY_ACTION "beer 2 1 1";
}
else
{
STR_TO_CHAR "The drunk sings, 'One bottle of beer on the wall, one bottle of beer.'";
STR_TO_CHAR "The drunk sings, 'Take one down and pass it around, no more bottles of beer on
the wall.'";
DELAY_ACTION "beer2 2 1 1";
}
}
on DELAYED_ACTION "beer2"
{
STR_TO_CHAR "The drunk sings, 'No more bottles of beer on the wall, no more bottles of beer.'";
STR_TO_CHAR "The drunk sings, 'Go to the store and buy some more, 99 bottles of beer on the
wall.'";
VAR_RELEASE["beercounter"];
CLOSE_QUEST "gronk_beer";
}
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