Language Boo
(object-oriented version)
| Date: | 05/22/05 |
| Author: | Doug H. |
| URL: | n/a |
| Comments: | 0 |
| Info: | http://boo.codehaus.org/ |
| Score: |
import System.Threading
class Bottle:
[Property(Type)]
static type = "beer"
static start = 99
static count = start
static Count:
get:
return count
set:
count = value
start = value
id as int
private def constructor(n as int):
id = n
static def take() as Bottle:
if count > 0:
print "take one down, pass it around,"
return Bottle(--count)
return null
static def buy() as Bottle:
count = start + 1
print "go to the store, buy some more,"
return Bottle(--count)
static State as string:
get:
return Bottle.ToString()
static def ToString():
s = "${count} bottle"
s += "s" if count != 1
s += " of ${type}"
return s
Bottle.Count = 5
while true:
print "${Bottle.State} on the wall, ${Bottle.State},"
b = Bottle.take() or Bottle.buy()
print Bottle.State, "on the wall!\n"
Thread.Sleep(1500)
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